Self-taught environment artist working in Blender — architecture, lighting, and atmosphere, modeled and lit from scratch.
I'm a 21-year-old self-taught 3D environment artist working primarily in Blender, with Photoshop for texture and post work. I build large-scale, atmospheric scenes from the ground up — architecture, props, and set dressing — with a strong focus on lighting, mood, and composition.
Vegetation is sourced through the Botaniq asset library; everything else, including all foreground elements, is modeled, textured, and lit by hand. I also animate and light my own scenes from concept through final render.
I'm currently looking for my first opportunity in the industry — as a junior environment artist, lighting artist, or generalist — where I can keep building on this foundation.